#0082 · black white · gen 5
Magnet Pokémon
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
Total: 465
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.
EV yield (current): +2 SPA
No encounter data for this game
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | TackleA physical attack in which the user charges and slams into the target with its whole body.▶ Selected Pokémon | Normal | 50 | 100% | |
| 1 | SupersonicThe user generates odd sound waves from its body. It may confuse the target.▶ Selected Pokémon | Normal | — | 55% | |
| 1 | Thunder ShockA jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.▶ Selected Pokémon | Electric | 40 | 100% | |
| 1 | Tri AttackThe user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.▶ Selected Pokémon | Normal | 80 | 100% | |
| 1 | Metal SoundA horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.▶ Selected Pokémon | Steel | — | 85% | |
| 6 | Thunder ShockA jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.▶ Selected Pokémon | Electric | 40 | 100% | |
| 11 | SupersonicThe user generates odd sound waves from its body. It may confuse the target.▶ Selected Pokémon | Normal | — | 55% | |
| 14 | Sonic BoomThe target is hit with a destructive shock wave that always inflicts 20 HP damage.▶ Selected Pokémon | Normal | — | 90% | |
| 17 | Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.▶ Selected Pokémon | Electric | — | 100% | |
| 22 | SparkThe user throws an electrically charged tackle at the target. It may also leave the target with paralysis.▶ Selected Pokémon | Electric | 65 | 100% | |
| 27 | Electro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.▶ Selected Pokémon | Electric | — | 100% | |
| 30 | Lock-OnThe user takes sure aim at the target. It ensures the next attack does not fail to hit the target.▶ Selected Pokémon | Normal | — | — | |
| 34 | Magnet BombThe user launches steel bombs that stick to the target. This attack will not miss.▶ Selected Pokémon | Steel | 60 | — | |
| 40 | ScreechAn earsplitting screech harshly reduces the target’s Defense stat.▶ Selected Pokémon | Normal | — | 85% | |
| 46 | DischargeA flare of electricity is loosed to strike the area around the user. It may also cause paralysis.▶ All other Pokémon | Electric | 80 | 100% | |
| 50 | Mirror ShotThe user looses a flash of energy at the target from its polished body. It may also lower the target’s accuracy.▶ Selected Pokémon | Steel | 65 | 85% | |
| 54 | Magnet RiseThe user levitates using electrically generated magnetism for five turns.▶ User | Electric | — | — | |
| 60 | Gyro BallThe user tackles the target with a high-speed spin. The slower the user, the greater the damage.▶ Selected Pokémon | Steel | — | 100% | |
| 66 | Zap CannonThe user fires an electric blast like a cannon to inflict damage and cause paralysis.▶ Selected Pokémon | Electric | 120 | 50% |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Poison | — | 90% | |
| TM10 | Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.▶ Selected Pokémon |
ElectricElectricSteel
magnet pull, sturdy magnet pull, sturdy, analytic
| 1 |
| 100% |
| TM11 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.▶ Entire field | Fire | — | — |
| TM15 | Hyper BeamThe target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.▶ Selected Pokémon | Normal | 150 | 90% |
| TM16 | Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.▶ User’s field | Psychic | — | — |
| TM17 | ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.▶ Entire field | Water | — | — |
| TM21 | FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM24 | ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.▶ Selected Pokémon | Electric | 95 | 100% |
| TM25 | ThunderA wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.▶ Selected Pokémon | Electric | 120 | 70% |
| TM27 | ReturnA full-power attack that grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — |
| TM33 | ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.▶ User’s field | Psychic | — | — |
| TM42 | FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.▶ Selected Pokémon | Normal | 70 | 100% |
| TM44 | RestThe user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.▶ User | Psychic | — | — |
| TM48 | RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.▶ Selected Pokémon | Normal | 60 | 100% |
| TM57 | Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.▶ Selected Pokémon | Electric | 50 | 90% |
| TM64 | ExplosionThe user explodes to inflict damage on those around it. The user faints upon using this move.▶ All other Pokémon | Normal | 250 | 100% |
| TM68 | Giga ImpactThe user charges at the target using every bit of its power. The user must rest on the next turn.▶ Selected Pokémon | Normal | 150 | 90% |
| TM70 | FlashThe user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.▶ Selected Pokémon | Normal | — | 100% |
| TM72 | Volt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.▶ Selected Pokémon | Electric | 70 | 100% |
| TM73 | Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.▶ Selected Pokémon | Electric | — | 100% |
| TM74 | Gyro BallThe user tackles the target with a high-speed spin. The slower the user, the greater the damage.▶ Selected Pokémon | Steel | — | 100% |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the target.▶ Selected Pokémon | Normal | — | — |
| TM87 | SwaggerThe user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.▶ Selected Pokémon | Normal | — | 90% |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — |
| TM91 | Flash CannonThe user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Steel | 80 | 100% |
| TM93 | Wild ChargeThe user shrouds itself in electricity and smashes into its target. It also damages the user a little.▶ Selected Pokémon | Electric | 90 | 100% |