#0082 · Isle of Armor #106 · the isle of armor · gen 8
Magnet Pokémon
Total: 465
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Analytic (oculta)
Strengthens moves to 1.3× their power when moving last.
EV yield (atual): +2 SPA
| Local | Método | Chance | Levels |
|---|---|---|---|
| Challenge Beach (the-isle-of-armor-sword) | Special overworld spawn in a fixed location. | 100% | 26 |
| Challenge Beach (the-isle-of-armor-sword) | Special overworld spawn in a fixed location. | 100% | 60 |
| Challenge Road (the-isle-of-armor-sword) | Special overworld spawn in a fixed location. | 100% | 26 |
| Challenge Road (the-isle-of-armor-sword) | Special overworld spawn in a fixed location. | 100% | 60 |
| Training Lowlands (the-isle-of-armor-sword) | Special overworld spawn in a fixed location. | 100% | 28 |
| Training Lowlands (the-isle-of-armor-sword) | Special overworld spawn in a fixed location. | 100% | 60 |
| Stepping-Stone Sea (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 40% | 45–50 |
| Courageous Cavern (Max Den B) (the-isle-of-armor-sword) |
| Level | Move | Tipo | Cat. | Poder | Prec. |
|---|---|---|---|---|---|
| — | Tri AttackHas a chance to burn, freeze, or paralyze the target.▶ Selected Pokémon | 80 | 100% | ||
| 1 | TackleInflicts regular damage with no additional effect.▶ Selected Pokémon |
| Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. |
| 40% |
| 45–50 |
| Brawlers' Cave (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 40% | 45–50 |
| Brawlers' Cave (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 55–60 |
| Brawlers' Cave (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 35–40 |
| Brawlers' Cave (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 45–50 |
| Courageous Cavern (Max Den B) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 55–60 |
| Courageous Cavern (Max Den B) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 35–40 |
| Courageous Cavern (Max Den B) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 45–50 |
| Stepping-Stone Sea (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 55–60 |
| Stepping-Stone Sea (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 35–40 |
| Stepping-Stone Sea (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 25% | 45–50 |
| Challenge Beach (Max Den E) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 20% | 55–60 |
| Honeycalm Sea (Max Den C) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 20% | 55–60 |
| Forest of Focus (Max Den B) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 20% | 55–60 |
| Fields of Honor (Max Den E) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 20% | 55–60 |
| Forest of Focus (Max Den B) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 15% | 45–50 |
| Honeycalm Sea (Max Den C) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 15% | 45–50 |
| Stepping-Stone Sea (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 15% | 35–40 |
| Courageous Cavern (Max Den B) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 15% | 35–40 |
| Fields of Honor (Max Den E) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 15% | 45–50 |
| Challenge Beach (Max Den E) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 15% | 45–50 |
| Brawlers' Cave (Max Den A) (the-isle-of-armor-sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 15% | 35–40 |
| Challenge Beach (the-isle-of-armor-shield) | Special overworld spawn in a fixed location. | 100% | 26 |
| Normal |
| 40 |
| 100% |
| 1 | SupersonicConfuses the target.▶ Selected Pokémon | Normal | — | 55% |
| 1 | Thunder ShockHas a chance to paralyze the target.▶ Selected Pokémon | Elétrico | 40 | 100% |
| 1 | Thunder WaveParalyzes the target.▶ Selected Pokémon | Elétrico | — | 90% |
| 1 | Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.▶ Entire field | Elétrico | — | — |
| 12 | Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.▶ Selected Pokémon | Elétrico | — | 100% |
| 16 | Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.▶ Selected Pokémon | Aço | — | 100% |
| 20 | SparkHas a chance to paralyze the target.▶ Selected Pokémon | Elétrico | 65 | 100% |
| 24 | ScreechLowers the target’s Defense by two stages.▶ Selected Pokémon | Normal | — | 85% |
| 28 | Magnet RiseUser is immune to Ground moves and effects for five turns.▶ User | Elétrico | — | — |
| 34 | Flash CannonHas a chance to lower the target’s Special Defense by one stage.▶ Selected Pokémon | Aço | 80 | 100% |
| 40 | DischargeHas a chance to paralyze the target.▶ All other Pokémon | Elétrico | 80 | 100% |
| 46 | Metal SoundLowers the target’s Special Defense by two stages.▶ Selected Pokémon | Aço | — | 85% |
| 52 | Light ScreenReduces damage from special attacks by 50% for five turns.▶ User’s field | Psíquico | — | — |
| 58 | Lock-OnEnsures that the user’s next move will hit the target.▶ Selected Pokémon | Normal | — | — |
| 64 | Zap CannonHas a chance to paralyze the target.▶ Selected Pokémon | Elétrico | 120 | 50% |
| TM | Move | Tipo | Cat. | Poder | Prec. |
|---|---|---|---|---|---|
| — | Hyper BeamUser foregoes its next turn to recharge.▶ Selected Pokémon | Normal | 150 | 90% | |
| — | ThunderboltHas a chance to paralyze the target.▶ Selected Pokémon | Elétrico | 90 | 100% | |
| — | Thunder WaveParalyzes the target.▶ Selected Pokémon | Elétrico | — | 90% | |
| — | ThunderHas a chance to paralyze the target.▶ Selected Pokémon | Elétrico | 110 | 70% | |
| — | ScreechLowers the target’s Defense by two stages.▶ Selected Pokémon | Normal | — | 85% | |
| — | Light ScreenReduces damage from special attacks by 50% for five turns.▶ User’s field | Psíquico | — | — | |
| — | ReflectReduces damage from physical attacks by half.▶ User’s field | Psíquico | — | — | |
| — | SwiftNever misses.▶ All opponents | Normal | 60 | — | |
| — | RestUser sleeps for two turns, completely healing itself.▶ User | Psíquico | — | — | |
| — | Tri AttackHas a chance to burn, freeze, or paralyze the target.▶ Selected Pokémon | Normal | 80 | 100% | |
| — | SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.▶ User | Normal | — | — | |
| — | SnoreHas a chance to make the target flinch. Only works if the user is sleeping.▶ Selected Pokémon | Normal | 50 | 100% | |
| — | ProtectPrevents any moves from hitting the user this turn.▶ User | Normal | — | — | |
| — | EndurePrevents the user’s HP from lowering below 1 this turn.▶ User | Normal | — | — | |
| — | Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.▶ User | Normal | — | — | |
| — | Rain DanceChanges the weather to rain for five turns.▶ Entire field | Água | — | — | |
| — | Sunny DayChanges the weather to sunny for five turns.▶ Entire field | Fogo | — | — | |
| — | FacadePower doubles if user is burned, paralyzed, or poisoned.▶ Selected Pokémon | Normal | 70 | 100% | |
| — | Iron DefenseRaises the user’s Defense by two stages.▶ User | Aço | — | — | |
| — | Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.▶ Selected Pokémon | Aço | — | 100% | |
| — | Giga ImpactUser foregoes its next turn to recharge.▶ Selected Pokémon | Normal | 150 | 90% | |
| — | Flash CannonHas a chance to lower the target’s Special Defense by one stage.▶ Selected Pokémon | Aço | 80 | 100% | |
| — | Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.▶ Selected Pokémon | Elétrico | — | 100% | |
| — | RoundHas double power if it’s used more than once per turn.▶ Selected Pokémon | Normal | 60 | 100% | |
| — | Volt SwitchUser must switch out after attacking.▶ Selected Pokémon | Elétrico | 70 | 100% | |
| — | ElectrowebLowers the target’s Speed by one stage.▶ All opponents | Elétrico | 55 | 95% | |
| — | Wild ChargeUser receives 1/4 the damage it inflicts in recoil.▶ Selected Pokémon | Elétrico | 90 | 100% | |
| — | Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.▶ Entire field | Elétrico | — | — |
Tutor: Steel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.▶ Selected Pokémon, Rising VoltageIf Electric Terrain is active and the user is grounded, this move has has its power doubled.▶ Selected Pokémon
ElétricoElétricoAço
magnet pull, sturdy magnet pull, sturdy, analytic