#0358 · Coastal Kalos #112 · x y · gen 6
Wind Chime Pokémon
It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.
Total: 425
Levitate
Evades Ground moves.
EV yield (current): +1 SPA · +1 SPD
No encounter data for this game
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | WrapA long body or vines are used to wrap and squeeze the target for four to five turns.▶ Selected Pokémon | Normal | 15 | 90% | |
| 1 | Healing WishThe user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.▶ User | Psychic | — | — | |
| 1 | SynchronoiseUsing an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.▶ All other Pokémon | Psychic | 120 | 100% | |
| 6 | GrowlThe user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.▶ All opponents | Normal | — | 100% | |
| 9 | AstonishThe user attacks the target while shouting in a startling fashion. This may also make the target flinch.▶ Selected Pokémon | Ghost | 30 | 100% | |
| 14 | ConfusionThe target is hit by a weak telekinetic force. This may also confuse the target.▶ Selected Pokémon | Psychic | 50 | 100% | |
| 17 | UproarThe user attacks in an uproar for three turns. During that time, no one can fall asleep.▶ Random opponent | Normal | 90 | 100% | |
| 22 | Take DownA reckless, full-body charge attack for slamming into the target. This also damages the user a little.▶ Selected Pokémon | Normal | 90 | 85% | |
| 25 | YawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.▶ Selected Pokémon | Normal | — | — | |
| 30 | PsywaveThe target is attacked with an odd psychic wave. The attack varies in intensity.▶ Selected Pokémon | Psychic | — | 100% | |
| 33 | Double-EdgeA reckless, life-risking tackle. This also damages the user quite a lot.▶ Selected Pokémon | Normal | 120 | 100% | |
| 38 | Heal BellThe user makes a soothing bell chime to heal the status conditions of all the party Pokémon.▶ User and allies | Normal | — | — | |
| 41 | SafeguardThe user creates a protective field that prevents status conditions for five turns.▶ User’s field | Normal | — | — | |
| 46 | ExtrasensoryThe user attacks with an odd, unseeable power. This may also make the target flinch.▶ Selected Pokémon | Psychic | 80 | 100% | |
| 49 | Heal PulseThe user emits a healing pulse which restores the target’s HP by up to half of its max HP.▶ Selected Pokémon | Psychic | — | — | |
| 54 | SynchronoiseUsing an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.▶ All other Pokémon | Psychic | 120 | 100% | |
| 57 | Healing WishThe user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.▶ User | Psychic | — | — |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM03 | PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.▶ Selected Pokémon | Psychic | 80 | 100% | |
| TM04 | Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.▶ User |
HP 65→75 · Def 70→80 · Sp.Def 80→90
| Psychic |
| — |
| — |
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Poison | — | 90% |
| TM10 | Hidden PowerA unique attack that varies in type depending on the Pokémon using it.▶ Selected Pokémon | Normal | 60 | 100% |
| TM11 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.▶ Entire field | Fire | — | — |
| TM12 | TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.▶ Selected Pokémon | Dark | — | 100% |
| TM16 | Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.▶ User’s field | Psychic | — | — |
| TM17 | ProtectEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.▶ Entire field | Water | — | — |
| TM20 | SafeguardThe user creates a protective field that prevents status conditions for five turns.▶ User’s field | Normal | — | — |
| TM21 | FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM27 | ReturnA full-power attack that grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM29 | PsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Psychic | 90 | 100% |
| TM30 | Shadow BallThe user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Ghost | 80 | 100% |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — |
| TM33 | ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.▶ User’s field | Psychic | — | — |
| TM41 | TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.▶ Selected Pokémon | Dark | — | 100% |
| TM42 | FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.▶ Selected Pokémon | Normal | 70 | 100% |
| TM44 | RestThe user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.▶ User | Psychic | — | — |
| TM45 | AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.▶ Selected Pokémon | Normal | — | 100% |
| TM48 | RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.▶ Selected Pokémon | Normal | 60 | 100% |
| TM49 | Echoed VoiceThe user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.▶ Selected Pokémon | Normal | 40 | 100% |
| TM53 | Energy BallThe user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.▶ Selected Pokémon | Grass | 90 | 100% |
| TM57 | Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.▶ Selected Pokémon | Electric | 50 | 90% |
| TM70 | FlashThe user flashes a bright light that cuts the target’s accuracy.▶ Selected Pokémon | Normal | — | 100% |
| TM73 | Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.▶ Selected Pokémon | Electric | — | 100% |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the target.▶ Selected Pokémon | Normal | — | — |
| TM85 | Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.▶ Selected Pokémon | Psychic | 100 | 100% |
| TM86 | Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move’s power.▶ Selected Pokémon | Grass | — | 100% |
| TM87 | SwaggerThe user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.▶ Selected Pokémon | Normal | — | 90% |
| TM88 | Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.▶ User | Normal | — | — |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — |
| TM92 | Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.▶ Entire field | Psychic | — | — |
| TM99 | Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.▶ All opponents | Fairy | 80 | 100% |
| TM100 | ConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.▶ Selected Pokémon | Normal | — | — |
Egg moves: DisableFor four turns, this move prevents the target from using the move it last used.▶ Selected Pokémon, HypnosisThe user employs hypnotic suggestion to make the target fall into a deep sleep.▶ Selected Pokémon, RecoverRestoring its own cells, the user restores its own HP by half of its max HP.▶ User, CurseA move that works differently for the Ghost type than for all other types.▶ Specific move, Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.▶ Selected Pokémon, WishOne turn after this move is used, the target’s HP is restored by half the user’s max HP.▶ User, Skill SwapThe user employs its psychic power to exchange Abilities with the target.▶ Selected Pokémon, Cosmic PowerThe user absorbs a mystical power from space to raise its Defense and Sp. Def stats.▶ User, Stored PowerThe user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.▶ Selected Pokémon