TickleThe user tickles the target into laughing, reducing its Attack and Defense stats.▶ Selected Pokémon
Normal
—
100%
1
Play NiceThe user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.▶ Selected Pokémon
Normal
—
—
3
ConfusionThe target is hit by a weak telekinetic force. This may also confuse the target.▶ Selected Pokémon
Psychic
50
100%
7
TickleThe user tickles the target into laughing, reducing its Attack and Defense stats.▶ Selected Pokémon
Normal
—
100%
10
Fake TearsThe user feigns crying to fluster the target, harshly lowering its Sp. Def stat.▶ Selected Pokémon
Dark
—
100%
14
Double SlapThe target is slapped repeatedly, back and forth, two to five times in a row.▶ Selected Pokémon
Normal
15
85%
16
PsybeamThe target is attacked with a peculiar ray. This may also leave the target confused.▶ Selected Pokémon
Psychic
65
100%
19
EmbargoThis move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.▶ Selected Pokémon
Dark
—
100%
24
Feint AttackThe user approaches the target disarmingly, then throws a sucker punch. This attack never misses.▶ Selected Pokémon
Dark
60
—
25
PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.▶ Selected Pokémon
Psychic
80
100%
28
FlatterFlattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.▶ Selected Pokémon
Dark
—
100%
31
Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.▶ Selected Pokémon
Psychic
120
100%
34
Heal BlockFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.▶ All opponents
Psychic
—
100%
39
PsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon
Psychic
90
100%
43
TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.▶ Selected Pokémon
Psychic
—
—
50
CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.▶ Selected Pokémon
Fairy
—
100%
53
Magic RoomThe user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.▶ Entire field
Psychic
—
—
Moves — By TM/HM
TM
Move
Type
Cat.
Power
Acc.
TM03
PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.▶ Selected Pokémon
Psychic
80
100%
TM04
Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.▶ User
Psychic
—
—
TM06
ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon
Poison
—
90%
TM10
Hidden PowerA unique attack that varies in type depending on the Pokémon using it.▶ Selected Pokémon
Normal
60
100%
TM12
TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.▶ Selected Pokémon
Dark
—
100%
TM16
Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.▶ User’s field
Psychic
—
—
TM17
ProtectEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User
Normal
—
—
TM18
Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.▶ Entire field
Water
—
—
TM20
SafeguardThe user creates a protective field that prevents status conditions for five turns.▶ User’s field
Normal
—
—
TM21
FrustrationThis full-power attack grows more powerful the less the user likes its Trainer.▶ Selected Pokémon
Normal
—
100%
TM24
ThunderboltA strong electric blast crashes down on the target. This may also leave the target with paralysis.▶ Selected Pokémon
Electric
90
100%
TM27
ReturnThis full-power attack grows more powerful the more the user likes its Trainer.▶ Selected Pokémon
Normal
—
100%
TM29
PsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon
Psychic
90
100%
TM30
Shadow BallThe user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon
Ghost
80
100%
TM32
Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User
Normal
—
—
TM33
ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.▶ User’s field
Psychic
—
—
TM39
Rock TombBoulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.▶ Selected Pokémon
Rock
60
95%
TM41
TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.▶ Selected Pokémon
Dark
—
100%
TM42
FacadeThis attack move doubles its power if the user is poisoned, burned, or paralyzed.▶ Selected Pokémon
Normal
70
100%
TM44
RestThe user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.▶ User
Psychic
—
—
TM45
AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.▶ Selected Pokémon
Normal
—
100%
TM46
ThiefThe user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.▶ Selected Pokémon
Dark
60
100%
TM48
RoundThe user attacks the target with a song. Others can join in the Round to increase the power of the attack.▶ Selected Pokémon
Normal
60
100%
TM53
Energy BallThe user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon
Grass
90
100%
TM56
FlingThe user flings its held item at the target to attack. This move’s power and effects depend on the item.▶ Selected Pokémon
Dark
—
100%
TM57
Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.▶ Selected Pokémon
Electric
50
90%
TM63
EmbargoThis move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.▶ Selected Pokémon
Dark
—
100%
TM66
PaybackThe user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.▶ Selected Pokémon
Dark
50
100%
TM73
Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.▶ Selected Pokémon
Electric
—
90%
TM77
Psych UpThe user hypnotizes itself into copying any stat change made by the target.▶ Selected Pokémon
Normal
—
—
TM80
Rock SlideLarge boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.▶ All opponents
Rock
75
90%
TM85
Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.▶ Selected Pokémon
Psychic
100
100%
TM86
Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move’s power.▶ Selected Pokémon
Grass
—
100%
TM87
SwaggerThe user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.▶ Selected Pokémon
Normal
—
85%
TM88
Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.▶ User
Normal
—
—
TM90
SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User
Normal
—
—
TM92
Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.▶ Entire field
Psychic
—
—
TM97
Dark PulseThe user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.▶ Selected Pokémon
Dark
80
100%
TM100
ConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.▶ Selected Pokémon
Normal
—
—
Tutor: SnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.▶ Selected Pokémon, Heal BellThe user makes a soothing bell chime to heal the status conditions of all the party Pokémon.▶ User and allies, UproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.▶ Random opponent, Helping HandThe user assists an ally by boosting the power of that ally’s attack.▶ Ally