Take DownUser receives 1/4 the damage it inflicts in recoil.▶ Selected Pokémon
Normal
90
85%
1
Double-EdgeUser receives 1/3 the damage inflicted in recoil.▶ Selected Pokémon
Normal
120
100%
1
Tail WhipLowers the target’s Defense by one stage.▶ All opponents
Normal
—
100%
1
BiteHas a chance to make the target flinch.▶ Selected Pokémon
Dark
60
100%
1
GrowlLowers the target’s Attack by one stage.▶ All opponents
Normal
—
100%
1
SwiftNever misses.▶ All opponents
Normal
60
—
1
CharmLowers the target’s Attack by two stages.▶ Selected Pokémon
Fairy
—
100%
1
Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.▶ User
Normal
—
—
1
Helping HandAlly’s next move inflicts half more damage.▶ Ally
Normal
—
—
1
CovetTakes the target’s item.▶ Selected Pokémon
Normal
60
100%
1
CopycatUses the target’s last used move.▶ User
Normal
—
—
5
Sand AttackLowers the target’s accuracy by one stage.▶ Selected Pokémon
Ground
—
100%
10
Quick AttackInflicts regular damage with no additional effect.▶ Selected Pokémon
Normal
40
100%
15
Baby-Doll EyesLowers the target’s Attack by one stage.▶ Selected Pokémon
Fairy
—
100%
20
Thunder WaveParalyzes the target.▶ Selected Pokémon
Electric
—
90%
25
Double KickHits twice in one turn.▶ Selected Pokémon
Fighting
30
100%
30
Thunder FangHas a chance to paralyze the target and a chance to make the target flinch.▶ Selected Pokémon
Electric
65
95%
35
Pin MissileHits 2-5 times in one turn.▶ Selected Pokémon
Bug
25
95%
40
DischargeHas a chance to paralyze the target.▶ All other Pokémon
Electric
80
100%
45
AgilityRaises the user’s Speed by two stages.▶ User
Psychic
—
—
50
ThunderHas a chance to paralyze the target.▶ Selected Pokémon
Electric
110
70%
55
Last ResortCan only be used after all of the user’s other moves have been used.▶ Selected Pokémon
Normal
140
100%
Moves — By TM/HM
TM
Move
Type
Cat.
Power
Acc.
—
Body SlamHas a chance to paralyze the target.▶ Selected Pokémon
Normal
85
100%
—
Take DownUser receives 1/4 the damage it inflicts in recoil.▶ Selected Pokémon
Normal
90
85%
—
Double-EdgeUser receives 1/3 the damage inflicted in recoil.▶ Selected Pokémon
Normal
120
100%
—
RoarImmediately ends wild battles. Forces trainers to switch Pokémon.▶ Selected Pokémon
Normal
—
—
—
Hyper BeamUser foregoes its next turn to recharge.▶ Selected Pokémon
Normal
150
90%
—
ThunderboltHas a chance to paralyze the target.▶ Selected Pokémon
Electric
90
100%
—
Thunder WaveParalyzes the target.▶ Selected Pokémon
Electric
—
90%
—
ThunderHas a chance to paralyze the target.▶ Selected Pokémon
Electric
110
70%
—
DigUser digs underground, dodging all attacks, and hits next turn.▶ Selected Pokémon
Ground
80
100%
—
AgilityRaises the user’s Speed by two stages.▶ User
Psychic
—
—
—
Light ScreenReduces damage from special attacks by 50% for five turns.▶ User’s field
Psychic
—
—
—
SwiftNever misses.▶ All opponents
Normal
60
—
—
RestUser sleeps for two turns, completely healing itself.▶ User
Psychic
—
—
—
SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.▶ User
Normal
—
—
—
CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.▶ Specific move
Ghost
—
—
—
ProtectPrevents any moves from hitting the user this turn.▶ User
Normal
—
—
—
Mud-SlapHas a chance to lower the target’s accuracy by one stage.▶ Selected Pokémon
Ground
20
100%
—
EndurePrevents the user’s HP from lowering below 1 this turn.▶ User
Normal
—
—
—
CharmLowers the target’s Attack by two stages.▶ Selected Pokémon
Fairy
—
100%
—
False SwipeCannot lower the target’s HP below 1.▶ Selected Pokémon
Normal
40
100%
—
Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.▶ User
Normal
—
—
—
Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.▶ User
Normal
—
—
—
Rain DanceChanges the weather to rain for five turns.▶ Entire field
Water
—
—
—
Sunny DayChanges the weather to sunny for five turns.▶ Entire field
Fire
—
—
—
Shadow BallHas a chance to lower the target’s Special Defense by one stage.▶ Selected Pokémon
Ghost
80
100%
—
FacadePower doubles if user is burned, paralyzed, or poisoned.▶ Selected Pokémon
Normal
70
100%
—
ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.▶ User
Electric
—
—
—
Helping HandAlly’s next move inflicts half more damage.▶ Ally
Normal
—
—
—
Hyper VoiceInflicts regular damage with no additional effect.▶ All opponents
Normal
90
100%
—
Weather BallIf there be weather, this move has doubled power and the weather’s type.▶ Selected Pokémon
Normal
50
100%
—
Fake TearsLowers the target’s Special Defense by two stages.▶ Selected Pokémon
Dark
—
100%
—
Metal SoundLowers the target’s Special Defense by two stages.▶ Selected Pokémon
Steel
—
85%
—
Calm MindRaises the user’s Special Attack and Special Defense by one stage.▶ User
Psychic
—
—
—
Giga ImpactUser foregoes its next turn to recharge.▶ Selected Pokémon
Normal
150
90%
—
Thunder FangHas a chance to paralyze the target and a chance to make the target flinch.▶ Selected Pokémon
Electric
65
95%
—
Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.▶ Selected Pokémon
Electric
—
100%
—
Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.▶ Selected Pokémon
Psychic
20
100%
—
Volt SwitchUser must switch out after attacking.▶ Selected Pokémon
Electric
70
100%
—
ElectrowebLowers the target’s Speed by one stage.▶ All opponents
Electric
55
95%
—
Wild ChargeUser receives 1/4 the damage it inflicts in recoil.▶ Selected Pokémon
Electric
90
100%
—
Eerie ImpulseLowers the target’s Special Attack by two stages.▶ Selected Pokémon
Electric
—
100%
—
Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.▶ Entire field