#0082 · Updated Johto #120 · heartgold soulsilver · gen 4
Magnet Pokémon
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
Total: 465
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
EV yield (actual): +2 SPA
| Lugar | Método | Probabilidad | Niveles |
|---|---|---|---|
| Safari Zone Peak (heartgold) | Walking in tall grass or a cave | 20% | 17 |
| Cerulean Cave (1F) (heartgold) | Walking in tall grass or a cave | 10% | 40 |
| Safari Zone Peak (heartgold) | Walking in tall grass or a cave | 10% | 17 |
| Safari Zone Mountain (heartgold) | Walking in tall grass or a cave | 10% | 17 |
| Safari Zone Mountain (heartgold) | Walking in tall grass or a cave | 10% | 17 |
| Safari Zone Mountain (heartgold) | Walking in tall grass or a cave | 10% | 42 |
| Cerulean Cave (2F) (heartgold) | Walking in tall grass or a cave | 10% | 41 |
| Cerulean Cave (B1F) (heartgold) | Walking in tall grass or a cave | 10% | 45 |
| Safari Zone Peak |
| Nivel | Movimiento | Tipo | Cat. | Poder | Prec. |
|---|---|---|---|---|---|
| 1 | TackleA physical attack in which the user charges and slams into the foe with its whole body.▶ Selected Pokémon | 35 | 95% | ||
| 1 | SupersonicThe user generates odd sound waves from its body. It may confuse the target.▶ Selected Pokémon |
| Walking in tall grass or a cave |
| 10% |
| 17 |
| Cerulean Cave (B1F) (heartgold) | Walking in tall grass or a cave | 5% | 47 |
| Cerulean Cave (1F) (heartgold) | Walking in tall grass or a cave | 1% | 39 |
| Cerulean Cave (1F) (heartgold) | Walking in tall grass or a cave | 1% | 39 |
| Safari Zone Peak (soulsilver) | Walking in tall grass or a cave | 20% | 17 |
| Safari Zone Mountain (soulsilver) | Walking in tall grass or a cave | 10% | 42 |
| Cerulean Cave (1F) (soulsilver) | Walking in tall grass or a cave | 10% | 40 |
| Cerulean Cave (2F) (soulsilver) | Walking in tall grass or a cave | 10% | 41 |
| Cerulean Cave (B1F) (soulsilver) | Walking in tall grass or a cave | 10% | 45 |
| Safari Zone Peak (soulsilver) | Walking in tall grass or a cave | 10% | 17 |
| Safari Zone Mountain (soulsilver) | Walking in tall grass or a cave | 10% | 17 |
| Safari Zone Mountain (soulsilver) | Walking in tall grass or a cave | 10% | 17 |
| Safari Zone Peak (soulsilver) | Walking in tall grass or a cave | 10% | 17 |
| Cerulean Cave (B1F) (soulsilver) | Walking in tall grass or a cave | 5% | 47 |
| Cerulean Cave (1F) (soulsilver) | Walking in tall grass or a cave | 1% | 39 |
| Cerulean Cave (1F) (soulsilver) | Walking in tall grass or a cave | 1% | 39 |
| — |
| 55% |
| 1 | Thunder ShockA jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.▶ Selected Pokémon | Eléctrico | 40 | 100% |
| 1 | Tri AttackThe user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.▶ Selected Pokémon | Normal | 80 | 100% |
| 1 | Metal SoundA horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.▶ Selected Pokémon | Acero | — | 85% |
| 6 | Thunder ShockA jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.▶ Selected Pokémon | Eléctrico | 40 | 100% |
| 11 | SupersonicThe user generates odd sound waves from its body. It may confuse the target.▶ Selected Pokémon | Normal | — | 55% |
| 14 | Sonic BoomThe foe is hit with a destructive shock wave that always inflicts 20 HP damage.▶ Selected Pokémon | Normal | — | 90% |
| 17 | Thunder WaveA weak electric charge is launched at the foe. It causes paralysis if it hits.▶ Selected Pokémon | Eléctrico | — | 100% |
| 22 | SparkThe user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.▶ Selected Pokémon | Eléctrico | 65 | 100% |
| 27 | Lock-OnThe user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.▶ Selected Pokémon | Normal | — | — |
| 30 | Magnet BombThe user launches a steel bomb that sticks to the target. This attack will not miss.▶ Selected Pokémon | Acero | 60 | — |
| 34 | ScreechAn earsplitting screech is emitted to sharply reduce the foe’s Defense stat.▶ Selected Pokémon | Normal | — | 85% |
| 40 | DischargeA flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.▶ All other Pokémon | Eléctrico | 80 | 100% |
| 46 | Mirror ShotThe user looses a flash of energy from its polished body. It may also lower the target’s accuracy.▶ Selected Pokémon | Acero | 65 | 85% |
| 50 | Magnet RiseThe user levitates using electrically generated magnetism for five turns.▶ User | Eléctrico | — | — |
| 54 | Gyro BallThe user tackles the foe with a high-speed spin. The slower the user, the greater the damage.▶ Selected Pokémon | Acero | — | 100% |
| 60 | Zap CannonThe user fires an electric blast like a cannon to inflict damage and cause paralysis.▶ Selected Pokémon | Eléctrico | 120 | 50% |
| TM | Movimiento | Tipo | Cat. | Poder | Prec. |
|---|---|---|---|---|---|
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Veneno | — | 85% | |
| TM10 | Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.▶ Selected Pokémon | Normal | 1 | 100% | |
| TM11 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.▶ Entire field | Fuego | — | — | |
| TM15 | Hyper BeamThe foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.▶ Selected Pokémon | Normal | 150 | 90% | |
| TM16 | Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.▶ User’s field | Psíquico | — | — | |
| TM17 | ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water- type moves.▶ Entire field | Agua | — | — | |
| TM21 | FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM24 | ThunderboltA strong electric blast is loosed at the foe. It may also leave the foe paralyzed.▶ Selected Pokémon | Eléctrico | 95 | 100% | |
| TM25 | ThunderA wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.▶ Selected Pokémon | Eléctrico | 120 | 70% | |
| TM27 | ReturnA full-power attack that grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — | |
| TM33 | ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.▶ User’s field | Psíquico | — | — | |
| TM34 | Shock WaveThe user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.▶ Selected Pokémon | Eléctrico | 60 | — | |
| TM42 | FacadeAn attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.▶ Selected Pokémon | Normal | 70 | 100% | |
| TM43 | Secret PowerThe user attacks with a secret power. Its added effects vary depending on the user’s environment.▶ Selected Pokémon | Normal | 70 | 100% | |
| TM44 | RestThe user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.▶ User | Psíquico | — | — | |
| TM57 | Charge BeamThe user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.▶ Selected Pokémon | Eléctrico | 50 | 90% | |
| TM58 | EndureThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| TM64 | ExplosionThe user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.▶ All other Pokémon | Normal | 250 | 100% | |
| TM67 | RecycleThe user recycles a held item that has been used in battle so it can be used again.▶ User | Normal | — | — | |
| TM68 | Giga ImpactThe user charges at the foe using every bit of its power. The user must rest on the next turn.▶ Selected Pokémon | Normal | 150 | 90% | |
| TM70 | FlashThe user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.▶ Selected Pokémon | Normal | — | 100% | |
| TM73 | Thunder WaveA weak electric charge is launched at the foe. It causes paralysis if it hits.▶ Selected Pokémon | Eléctrico | — | 100% | |
| TM74 | Gyro BallThe user tackles the foe with a high-speed spin. The slower the user, the greater the damage.▶ Selected Pokémon | Acero | — | 100% | |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the foe.▶ Selected Pokémon | Normal | — | — | |
| TM82 | Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.▶ User | Normal | — | — | |
| TM83 | Natural GiftThe user draws power to attack by using its held Berry. The Berry determines its type and power.▶ Selected Pokémon | Normal | — | 100% | |
| TM87 | SwaggerThe user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.▶ Selected Pokémon | Normal | — | 90% | |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — | |
| TM91 | Flash CannonThe user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.▶ Selected Pokémon | Acero | 80 | 100% |
Tutor: SwiftStar-shaped rays are shot at the foe. This attack never misses.▶ All opponents, SnoreAn attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.▶ Selected Pokémon, RolloutThe user continually rolls into the foe over five turns. It becomes stronger each time it hits.▶ Selected Pokémon, Magic CoatA barrier reflects back to the foe moves like Leech Seed and moves that damage status.▶ User
EléctricoEléctricoAcero
magnet pull, sturdy magnet pull, sturdy, analytic