#0480 · ultra sun ultra moon · gen 7
Knowledge Pokémon
Total: 580
Levitate
Evades Ground moves.
EV yield (current): +2 DEF · +1 SPD
Does not evolve in this game
| Location | Method | Chance | Levels |
|---|---|---|---|
| Ultra Space Wilds (ultra-sun) | Static encounter | 100% | 60 |
| Ultra Space Wilds Water World (ultra-sun) | Static encounter | 15% | 60 |
| Ultra Space Wilds (ultra-moon) | Static encounter | 100% | 60 |
| Ultra Space Wilds Water World (ultra-moon) | Static encounter | 15% | 60 |
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | ConfusionThe target is hit by a weak telekinetic force. This may also confuse the target.▶ Selected Pokémon | Psychic | 50 | 100% | |
| 1 | RestThe user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.▶ User | Psychic | — | — | |
| 1 | FlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.▶ Selected Pokémon | Normal | — | 100% | |
| 1 | MementoThe user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.▶ Selected Pokémon | Dark | — | 100% | |
| 1 | Natural GiftThe user draws power to attack by using its held Berry. The Berry determines the move’s type and power.▶ Selected Pokémon | Normal | — | 100% | |
| 6 | ImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.▶ User | Psychic | — | — | |
| 16 | EndureThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| 21 | SwiftStar-shaped rays are shot at the opposing Pokémon. This attack never misses.▶ All opponents | Normal | 60 | — | |
| 31 | YawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.▶ Selected Pokémon | Normal | — | — | |
| 36 | Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.▶ Selected Pokémon | Psychic | 120 | 100% | |
| 46 | AmnesiaThe user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.▶ User | Psychic | — | — | |
| 50 | ExtrasensoryThe user attacks with an odd, unseeable power. This may also make the target flinch.▶ Selected Pokémon | Psychic | 80 | 100% | |
| 61 | FlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.▶ Selected Pokémon | Normal | — | 100% | |
| 66 | Natural GiftThe user draws power to attack by using its held Berry. The Berry determines the move’s type and power.▶ Selected Pokémon | Normal | — | 100% | |
| 76 | MementoThe user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.▶ Selected Pokémon | Dark | — | 100% |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM03 | PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.▶ Selected Pokémon | Psychic | 80 | 100% | |
| TM04 | Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.▶ User |
| Psychic |
| — |
| — |
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Poison | — | 90% |
| TM10 | Hidden PowerA unique attack that varies in type depending on the Pokémon using it.▶ Selected Pokémon | Normal | 60 | 100% |
| TM11 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.▶ Entire field | Fire | — | — |
| TM15 | Hyper BeamThe target is attacked with a powerful beam. The user can’t move on the next turn.▶ Selected Pokémon | Normal | 150 | 90% |
| TM16 | Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.▶ User’s field | Psychic | — | — |
| TM17 | ProtectEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.▶ Entire field | Water | — | — |
| TM20 | SafeguardThe user creates a protective field that prevents status conditions for five turns.▶ User’s field | Normal | — | — |
| TM21 | FrustrationThis full-power attack grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM22 | Solar BeamIn this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.▶ Selected Pokémon | Grass | 200 | 100% |
| TM24 | ThunderboltA strong electric blast crashes down on the target. This may also leave the target with paralysis.▶ Selected Pokémon | Electric | 90 | 100% |
| TM25 | ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.▶ Selected Pokémon | Electric | 110 | 70% |
| TM27 | ReturnThis full-power attack grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM29 | PsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Psychic | 90 | 100% |
| TM30 | Shadow BallThe user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Ghost | 80 | 100% |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — |
| TM33 | ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.▶ User’s field | Psychic | — | — |
| TM37 | SandstormA five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.▶ Entire field | Rock | — | — |
| TM42 | FacadeThis attack move doubles its power if the user is poisoned, burned, or paralyzed.▶ Selected Pokémon | Normal | 70 | 100% |
| TM44 | RestThe user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.▶ User | Psychic | — | — |
| TM48 | RoundThe user attacks the target with a song. Others can join in the Round to increase the power of the attack.▶ Selected Pokémon | Normal | 60 | 100% |
| TM53 | Energy BallThe user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Grass | 90 | 100% |
| TM56 | FlingThe user flings its held item at the target to attack. This move’s power and effects depend on the item.▶ Selected Pokémon | Dark | — | 100% |
| TM57 | Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.▶ Selected Pokémon | Electric | 50 | 90% |
| TM62 | AcrobaticsThe user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.▶ Selected Pokémon | Flying | 55 | 100% |
| TM68 | Giga ImpactThe user charges at the target using every bit of its power. The user can’t move on the next turn.▶ Selected Pokémon | Normal | 150 | 90% |
| TM73 | Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.▶ Selected Pokémon | Electric | — | 90% |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the target.▶ Selected Pokémon | Normal | — | — |
| TM85 | Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.▶ Selected Pokémon | Psychic | 100 | 100% |
| TM86 | Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move’s power.▶ Selected Pokémon | Grass | — | 100% |
| TM87 | SwaggerThe user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.▶ Selected Pokémon | Normal | — | 85% |
| TM88 | Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.▶ User | Normal | — | — |
| TM89 | U-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.▶ Selected Pokémon | Bug | 70 | 100% |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — |
| TM92 | Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.▶ Entire field | Psychic | — | — |
| TM99 | Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.▶ All opponents | Fairy | 80 | 100% |
| TM100 | ConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.▶ Selected Pokémon | Normal | — | — |
Tutor: Fire PunchThe target is punched with a fiery fist. This may also leave the target with a burn.▶ Selected Pokémon, Ice PunchThe target is punched with an icy fist. This may also leave the target frozen.▶ Selected Pokémon, Thunder PunchThe target is punched with an electrified fist. This may also leave the target with paralysis.▶ Selected Pokémon, SnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.▶ Selected Pokémon, Giga DrainA nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.▶ Selected Pokémon, Heal BellThe user makes a soothing bell chime to heal the status conditions of all the party Pokémon.▶ User and allies, Iron TailThe target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.▶ Selected Pokémon, Helping HandThe user assists an ally by boosting the power of that ally’s attack.▶ Ally, TrickThe user catches the target off guard and swaps its held item with its own.▶ Selected Pokémon, Role PlayThe user mimics the target completely, copying the target’s natural Ability.▶ Selected Pokémon, Magic CoatA barrier reflects back to the target moves like Leech Seed and moves that damage status.▶ User, RecycleThe user recycles a held item that has been used in battle so it can be used again.▶ User, Knock OffThe user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.▶ Selected Pokémon, Skill SwapThe user employs its psychic power to exchange Abilities with the target.▶ Selected Pokémon, Signal BeamThe user attacks with a sinister beam of light. This may also confuse the target.▶ Selected Pokémon, Shock WaveThe user strikes the target with a quick jolt of electricity. This attack never misses.▶ Selected Pokémon, Water PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.▶ Selected Pokémon, Zen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.▶ Selected Pokémon, Stealth RockThe user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.▶ Opponent’s field, Wonder RoomThe user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.▶ Entire field, TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.▶ Selected Pokémon, Magic RoomThe user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.▶ Entire field, Foul PlayThe user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.▶ Selected Pokémon, Ally SwitchThe user teleports using a strange power and switches places with one of its allies.▶ User, Laser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.▶ User