#0175 · Galar #257 · sword shield · gen 8
Spike Ball Pokémon
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Total: 245
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Serene Grace
Doubles the chance of moves' extra effects occurring.
Super Luck (hidden)
Raises moves' critical hit rates one stage.
EV yield (current): +1 SPD
hustle, serene grace hustle, serene grace, super luck
NormalFairy
| Location | Method | Chance | Levels |
|---|---|---|---|
| Hammerlocke (sword) | npc trade | 100% | 25 |
| Hammerlocke Hills (Max Den E) (sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Rolling Fields (Max Den I) (sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Rolling Fields (Max Den I) (sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Bridge Field (Max Den B) (sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Bridge Field (Max Den D) (sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Lake of Outrage (Max Den D) (sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Hammerlocke Hills (Max Den E) (sword) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Bridge Field (sword) | Walking in tall grass or a cave | 5% | 26–28 |
| Bridge Field (sword) | Walking in tall grass or a cave | 5% | 60 |
| Bridge Field (sword) | Walking in tall grass or a cave | 2% | 60 |
| Bridge Field (sword) | Walking in tall grass or a cave | 2% | 26–28 |
| Bridge Field (sword) | Walking in tall grass or a cave | 2% | 60 |
| Bridge Field (sword) | Walking in tall grass or a cave | 2% | 26–28 |
| Hammerlocke (shield) | npc trade | 100% | 25 |
| Hammerlocke Hills (Max Den E) (shield) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Rolling Fields (Max Den I) (shield) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Rolling Fields (Max Den I) (shield) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Bridge Field (Max Den B) (shield) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Bridge Field (Max Den D) (shield) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Lake of Outrage (Max Den D) (shield) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Hammerlocke Hills (Max Den E) (shield) | Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. | 35% | 15–20 |
| Bridge Field (shield) | Walking in tall grass or a cave | 5% | 26–28 |
| Bridge Field (shield) | Walking in tall grass or a cave | 5% | 60 |
| Bridge Field (shield) | Walking in tall grass or a cave | 2% | 60 |
| Bridge Field (shield) | Walking in tall grass or a cave | 2% | 26–28 |
| Bridge Field (shield) | Walking in tall grass or a cave | 2% | 60 |
| Bridge Field (shield) | Walking in tall grass or a cave | 2% | 26–28 |
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | PoundThe target is physically pounded with a long tail, a foreleg, or the like.▶ Selected Pokémon | Normal | 40 | 100% | |
| 1 | GrowlThe user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.▶ All opponents | Normal | — | 100% | |
| 4 | Sweet KissThe user kisses the target with a sweet, angelic cuteness that causes confusion.▶ Selected Pokémon | Fairy | — | 75% | |
| 8 | Life DewThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.▶ User and allies | Water | — | — | |
| 12 | CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.▶ Selected Pokémon | Fairy | — | 100% | |
| 16 | Ancient PowerThe user attacks with a prehistoric power. This may also raise all the user’s stats at once.▶ Selected Pokémon | Rock | 60 | 100% | |
| 20 | YawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.▶ Selected Pokémon | Normal | — | — | |
| 24 | MetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.▶ User | Normal | — | — | |
| 28 | After YouThe user helps the target and makes it use its move right after the user.▶ Selected Pokémon | Normal | — | — | |
| 32 | Double-EdgeA reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.▶ Selected Pokémon | Normal | 120 | 100% | |
| 36 | SafeguardThe user creates a protective field that prevents status conditions for five turns.▶ User’s field | Normal | — | — | |
| 40 | Follow MeThe user draws attention to itself, making all targets take aim only at the user.▶ User | Normal | — | — | |
| 44 | Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.▶ User | Normal | — | — | |
| 48 | Last ResortThis move can be used only after the user has used all the other moves it knows in the battle.▶ Selected Pokémon | Normal | 140 | 100% | |
| 52 | WishOne turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.▶ User | Normal | — | — |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM00 | Mega PunchThe target is slugged by a punch thrown with muscle-packed power.▶ Selected Pokémon | Normal | 80 | 85% | |
| TM01 | Mega KickThe target is attacked by a kick launched with muscle-packed power.▶ Selected Pokémon | Normal | 120 | 75% | |
| TM11 | Solar BeamIn this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.▶ Selected Pokémon | Grass | 120 | 100% | |
| TM14 | Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.▶ Selected Pokémon | Electric | — | 90% | |
| TM17 | Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.▶ User’s field | Psychic | — | — | |
| TM18 | ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.▶ User’s field | Psychic | — | — | |
| TM19 | SafeguardThe user creates a protective field that prevents status conditions for five turns.▶ User’s field | Normal | — | — | |
| TM21 | RestThe user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.▶ User | Psychic | — | — | |
| TM24 | SnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.▶ Selected Pokémon | Normal | 50 | 100% | |
| TM25 | ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| TM29 | CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.▶ Selected Pokémon | Fairy | — | 100% | |
| TM31 | AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.▶ Selected Pokémon | Normal | — | 100% | |
| TM33 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.▶ Entire field | Water | — | — | |
| TM34 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.▶ Entire field | Fire | — | — | |
| TM39 | FacadeThis attack move doubles its power if the user is poisoned, burned, or paralyzed.▶ Selected Pokémon | Normal | 70 | 100% | |
| TM40 | SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.▶ All opponents | Normal | 60 | — | |
| TM41 | Helping HandThe user assists an ally by boosting the power of that ally’s attack.▶ Ally | Normal | — | — | |
| TM59 | FlingThe user flings its held item at the target to attack. This move’s power and effects depend on the item.▶ Selected Pokémon | Dark | — | 100% | |
| TM76 | RoundThe user attacks the target with a song. Others can join in the Round to increase the power of the attack.▶ Selected Pokémon | Normal | 60 | 100% | |
| TM87 | Draining KissThe user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.▶ Selected Pokémon | Fairy | 50 | 100% | |
| TM92 | Mystical FireThe user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.▶ Selected Pokémon | Fire | 75 | 100% | |
| HM01 | Body SlamThe user drops onto the target with its full body weight. This may also leave the target with paralysis.▶ Selected Pokémon | Normal | 85 | 100% | |
| HM02 | FlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.▶ Selected Pokémon | Fire | 90 | 100% | |
| HM11 | PsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Psychic | 90 | 100% | |
| HM14 | MetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.▶ User | Normal | — | — | |
| HM15 | Fire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.▶ Selected Pokémon | Fire | 110 | 85% | |
| HM19 | Tri AttackThe user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.▶ Selected Pokémon | Normal | 80 | 100% | |
| HM20 | SubstituteThe user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.▶ User | Normal | — | — | |
| HM25 | PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.▶ Selected Pokémon | Psychic | 80 | 100% | |
| HM26 | EndureThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| HM27 | Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.▶ User | Normal | — | — | |
| HM29 | Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.▶ User | Normal | — | — | |
| HM30 | EncoreThe user compels the target to keep using the move it encored for three turns.▶ Selected Pokémon | Normal | — | 100% | |
| HM33 | Shadow BallThe user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Ghost | 80 | 100% | |
| HM34 | Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.▶ Selected Pokémon | Psychic | 120 | 100% | |
| HM35 | UproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.▶ Random opponent | Normal | 90 | 100% | |
| HM38 | TrickThe user catches the target off guard and swaps its held item with its own.▶ Selected Pokémon | Psychic | — | 100% | |
| HM42 | Hyper VoiceThe user lets loose a horribly echoing shout with the power to inflict damage.▶ All opponents | Normal | 90 | 100% | |
| HM68 | Nasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.▶ User | Dark | — | — | |
| HM69 | Zen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.▶ Selected Pokémon | Psychic | 80 | 90% | |
| HM77 | Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move’s power.▶ Selected Pokémon | Grass | — | 100% | |
| HM82 | Stored PowerThe user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.▶ Selected Pokémon | Psychic | 20 | 100% | |
| HM85 | Work UpThe user is roused, and its Attack and Sp. Atk stats increase.▶ User | Normal | — | — | |
| HM90 | Play RoughThe user plays rough with the target and attacks it. This may also lower the target’s Attack stat.▶ Selected Pokémon | Fairy | 90 | 90% | |
| HM92 | Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.▶ All opponents | Fairy | 80 | 100% |
Egg moves: PeckThe target is jabbed with a sharply pointed beak or horn.▶ Selected Pokémon, PresentThe user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.▶ Selected Pokémon, Morning SunThe user restores its own HP. The amount of HP regained varies with the weather.▶ User, ExtrasensoryThe user attacks with an odd, unseeable power. This may also make the target flinch.▶ Selected Pokémon, Aerial AceThe user confounds the target with speed, then slashes. This attack never misses.▶ Selected Pokémon, Psycho ShiftUsing its psychic power of suggestion, the user transfers its status conditions to the target.▶ Selected Pokémon