#0307 · Extended Sinnoh #086 · platinum · gen 4
Meditate Pokémon
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Total: 280
Pure Power
Doubles Attack in battle.
EV yield (current): +1 SPE
| Location | Method | Chance | Levels |
|---|---|---|---|
| Road 211 (east, towards Celestic Town) (platinum) | Walking in tall grass or a cave | 20% | 27 |
| Road 211 (east, towards Celestic Town) (platinum) | Walking in tall grass or a cave | 20% | 28–29 |
| Road 211 (east, towards Celestic Town) (platinum) | Walking in tall grass or a cave | 20% | 28–29 |
| Road 211 (west, towards Eterna City) (platinum) | Walking in tall grass or a cave | 20% | 13 |
| Road 211 (west, towards Eterna City) (platinum) | Walking in tall grass or a cave | 20% | 14–15 |
| Road 211 (west, towards Eterna City) (platinum) | Walking in tall grass or a cave | 20% | 14–15 |
| Mount Coronet (1F Road 211) (platinum) | Walking in tall grass or a cave | 10% | 14 |
| Mount Coronet (1F Road 211) (platinum) | Walking in tall grass or a cave | 10% |
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | BideThe user endures attacks for two turns, then strikes back to cause double the damage taken.▶ User | — | — | ||
| 4 | MeditateThe user meditates to awaken the power deep within its body and raise its Attack stat.▶ User |
| 14 |
| Mount Coronet (1F Road 211) (platinum) | Walking in tall grass or a cave | 10% | 16 |
| Mount Coronet (B1F) (platinum) | Walking in tall grass or a cave | 10% | 33 |
| Mount Coronet (B1F) (platinum) | Walking in tall grass or a cave | 10% | 33 |
| Mount Coronet (B1F) (platinum) | Walking in tall grass or a cave | 10% | 35 |
| Road 210 (west, towards Celestic Town) (platinum) | Walking in tall grass or a cave | 10% | 27 |
| Road 210 (west, towards Celestic Town) (platinum) | Walking in tall grass or a cave | 10% | 27 |
| Road 210 (west, towards Celestic Town) (platinum) | Walking in tall grass or a cave | 10% | 29 |
| Road 216 (platinum) | Walking in tall grass or a cave | 10% | 32 |
| Road 216 (platinum) | Walking in tall grass or a cave | 10% | 32 |
| Mount Coronet (1F Road 207) (platinum) | Walking in tall grass or a cave | 10% | 18 |
| Road 216 (platinum) | Walking in tall grass or a cave | 10% | 33 |
| Mount Coronet (1F Road 207) (platinum) | Walking in tall grass or a cave | 10% | 18 |
| Mount Coronet (1F Road 207) (platinum) | Walking in tall grass or a cave | 10% | 20 |
| Mount Coronet (1F Road 216) (platinum) | Walking in tall grass or a cave | 10% | 33 |
| Mount Coronet (1F Road 216) (platinum) | Walking in tall grass or a cave | 10% | 33 |
| Mount Coronet (1F Road 216) (platinum) | Walking in tall grass or a cave | 10% | 35 |
| — |
| — |
| 8 | ConfusionThe foe is hit by a weak telekinetic force. It may also leave the foe confused.▶ Selected Pokémon | Psychic | 50 | 100% |
| 11 | DetectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Fighting | — | — |
| 15 | Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.▶ Selected Pokémon | Normal | 1 | 100% |
| 18 | Mind ReaderThe user senses the foe’s movements with its mind to ensure its next attack does not miss.▶ Selected Pokémon | Normal | — | — |
| 22 | FeintAn attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.▶ Selected Pokémon | Normal | 50 | 100% |
| 25 | Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.▶ User | Psychic | — | — |
| 29 | Force PalmThe foe is attacked with a shock wave. It may also leave the target paralyzed.▶ Selected Pokémon | Fighting | 60 | 100% |
| 32 | High Jump KickThe foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.▶ Selected Pokémon | Fighting | 100 | 90% |
| 36 | Psych UpThe user hypnotizes itself into copying any stat change made by the foe.▶ Selected Pokémon | Normal | — | — |
| 39 | Power TrickThe user employs its psychic power to switch its Attack with its Defense stat.▶ User | Psychic | — | — |
| 43 | ReversalAn all-out attack that becomes more powerful the less HP the user has.▶ Selected Pokémon | Fighting | — | 100% |
| 46 | RecoverA self-healing move. The user restores its own HP by up to half of its max HP.▶ User | Normal | — | — |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM01 | Focus PunchThe user focuses its mind before launching a punch. It will fail if the user is hit before it is used.▶ Selected Pokémon | Fighting | 150 | 100% | |
| TM04 | Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.▶ User | Psychic | — | — | |
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Poison | — | 85% | |
| TM08 | Bulk UpThe user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.▶ User | Fighting | — | — | |
| TM10 | Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.▶ Selected Pokémon | Normal | 1 | 100% | |
| TM11 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.▶ Entire field | Fire | — | — | |
| TM16 | Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.▶ User’s field | Psychic | — | — | |
| TM17 | ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water- type moves.▶ Entire field | Water | — | — | |
| TM21 | FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM27 | ReturnA full-power attack that grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM29 | PsychicThe foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.▶ Selected Pokémon | Psychic | 90 | 100% | |
| TM30 | Shadow BallThe user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.▶ Selected Pokémon | Ghost | 80 | 100% | |
| TM31 | Brick BreakThe user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.▶ Selected Pokémon | Fighting | 75 | 100% | |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — | |
| TM33 | ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.▶ User’s field | Psychic | — | — | |
| TM39 | Rock TombBoulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.▶ Selected Pokémon | Rock | 50 | 80% | |
| TM42 | FacadeAn attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.▶ Selected Pokémon | Normal | 70 | 100% | |
| TM43 | Secret PowerThe user attacks with a secret power. Its added effects vary depending on the user’s environment.▶ Selected Pokémon | Normal | 70 | 100% | |
| TM44 | RestThe user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.▶ User | Psychic | — | — | |
| TM45 | AttractIf it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.▶ Selected Pokémon | Normal | — | 100% | |
| TM52 | Focus BlastThe user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.▶ Selected Pokémon | Fighting | 120 | 70% | |
| TM56 | FlingThe user flings its held item at the foe to attack. Its power and effects depend on the item.▶ Selected Pokémon | Dark | — | 100% | |
| TM58 | EndureThe user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| TM60 | Drain PunchAn energy-draining punch. The user’s HP is restored by half the damage taken by the target.▶ Selected Pokémon | Fighting | 60 | 100% | |
| TM67 | RecycleThe user recycles a single-use item that has been used in battle so it can be used again.▶ User | Normal | — | — | |
| TM70 | FlashThe user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.▶ Selected Pokémon | Normal | — | 100% | |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the foe.▶ Selected Pokémon | Normal | — | — | |
| TM78 | CaptivateIf it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.▶ All opponents | Normal | — | 100% | |
| TM80 | Rock SlideLarge boulders are hurled at the foe to inflict damage. It may also make the target flinch.▶ All opponents | Rock | 75 | 90% | |
| TM82 | Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.▶ User | Normal | — | — | |
| TM83 | Natural GiftThe user draws power to attack by using its held Berry. The Berry determines its type and power.▶ Selected Pokémon | Normal | — | 100% | |
| TM84 | Poison JabThe foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.▶ Selected Pokémon | Poison | 80 | 100% | |
| TM85 | Dream EaterAn attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.▶ Selected Pokémon | Psychic | 100 | 100% | |
| TM86 | Grass KnotThe user snares the foe with grass and trips it. The heavier the foe, the greater the damage.▶ Selected Pokémon | Grass | — | 100% | |
| TM87 | SwaggerThe user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.▶ Selected Pokémon | Normal | — | 90% | |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — | |
| HM04 | StrengthThe foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.▶ Selected Pokémon | Normal | 80 | 100% | |
| HM06 | Rock SmashThe user slugs the foe with a shattering punch. It can also smash cracked boulders.▶ Selected Pokémon | Fighting | 40 | 100% |
Tutor: Fire PunchThe foe is punched with a fiery fist. It may leave the target with a burn.▶ Selected Pokémon, Ice PunchThe foe is punched with an icy fist. It may leave the target frozen.▶ Selected Pokémon, Thunder PunchThe foe is punched with an electrified fist. It may leave the target with paralysis.▶ Selected Pokémon, SwiftStar-shaped rays are shot at the foe. This attack never misses.▶ All opponents
pure power pure power, telepathy
Egg moves: Fire PunchThe foe is punched with a fiery fist. It may leave the target with a burn.▶ Selected Pokémon, Ice PunchThe foe is punched with an icy fist. It may leave the target frozen.▶ Selected Pokémon, Thunder PunchThe foe is punched with an electrified fist. It may leave the target with paralysis.▶ Selected Pokémon, ForesightEnables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.▶ Selected Pokémon, Dynamic PunchThe foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.▶ Selected Pokémon, Baton PassThe user switches places with a party Pokémon in waiting, passing along any stat changes.▶ User, Fake OutAn attack that hits first and makes the target flinch. This move works only on the first turn.▶ Selected Pokémon, Power SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.▶ Selected Pokémon, Guard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.▶ Selected Pokémon, Bullet PunchThe user strikes with a tough punch as fast as a bullet. This move always goes first.▶ Selected Pokémon, Psycho CutThe user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.▶ Selected Pokémon