#0081 · diamond pearl · gen 4
Magnet Pokémon
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Total: 325
Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
EV yield (current): +1 SPA
| Location | Method | Chance | Levels |
|---|---|---|---|
| Fuego Ironworks (diamond) | Walking in tall grass or a cave | 40% | 28–29 |
| Fuego Ironworks (pearl) | Walking in tall grass or a cave | 40% | 28–29 |
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | TackleA physical attack in which the user charges and slams into the foe with its whole body.▶ Selected Pokémon | Normal | 35 | 95% | |
| 1 | Metal SoundA horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.▶ Selected Pokémon | Steel | — | 85% | |
| 6 | Thunder ShockA jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.▶ Selected Pokémon | Electric | 40 | 100% | |
| 11 | SupersonicThe user generates odd sound waves from its body. It may confuse the target.▶ Selected Pokémon | Normal | — | 55% | |
| 14 | Sonic BoomThe foe is hit with a destructive shock wave that always inflicts 20 HP damage.▶ Selected Pokémon | Normal | — | 90% | |
| 17 | Thunder WaveA weak electric charge is launched at the foe. It causes paralysis if it hits.▶ Selected Pokémon | Electric | — | 100% | |
| 22 | SparkThe user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.▶ Selected Pokémon | Electric | 65 | 100% | |
| 27 | Lock-OnThe user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.▶ Selected Pokémon | Normal | — | — | |
| 30 | Magnet BombThe user launches a steel bomb that sticks to the target. This attack will not miss.▶ Selected Pokémon | Steel | 60 | — | |
| 33 | ScreechAn earsplitting screech is emitted to sharply reduce the foe’s Defense stat.▶ Selected Pokémon | Normal | — | 85% | |
| 38 | DischargeA flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.▶ All other Pokémon | Electric | 80 | 100% | |
| 43 | Mirror ShotThe user looses a flash of energy from its polished body. It may also lower the target’s accuracy.▶ Selected Pokémon | Steel | 65 | 85% | |
| 46 | Magnet RiseThe user levitates using electrically generated magnetism for five turns.▶ User | Electric | — | — | |
| 49 | Gyro BallThe user tackles the foe with a high-speed spin. The slower the user, the greater the damage.▶ Selected Pokémon | Steel | — | 100% | |
| 54 | Zap CannonThe user fires an electric blast like a cannon to inflict damage and cause paralysis.▶ Selected Pokémon | Electric | 120 | 50% |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Poison | — | 85% | |
| TM10 | Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.▶ Selected Pokémon |
ElectricElectricSteel
magnet pull, sturdy magnet pull, sturdy, analytic
| 1 |
| 100% |
| TM11 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.▶ Entire field | Fire | — | — |
| TM16 | Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.▶ User’s field | Psychic | — | — |
| TM17 | ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water- type moves.▶ Entire field | Water | — | — |
| TM21 | FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM24 | ThunderboltA strong electric blast is loosed at the foe. It may also leave the foe paralyzed.▶ Selected Pokémon | Electric | 95 | 100% |
| TM25 | ThunderA wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.▶ Selected Pokémon | Electric | 120 | 70% |
| TM27 | ReturnA full-power attack that grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — |
| TM33 | ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.▶ User’s field | Psychic | — | — |
| TM34 | Shock WaveThe user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.▶ Selected Pokémon | Electric | 60 | — |
| TM42 | FacadeAn attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.▶ Selected Pokémon | Normal | 70 | 100% |
| TM43 | Secret PowerThe user attacks with a secret power. Its added effects vary depending on the user’s environment.▶ Selected Pokémon | Normal | 70 | 100% |
| TM44 | RestThe user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.▶ User | Psychic | — | — |
| TM57 | Charge BeamThe user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.▶ Selected Pokémon | Electric | 50 | 90% |
| TM58 | EndureThe user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — |
| TM64 | ExplosionThe user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.▶ All other Pokémon | Normal | 250 | 100% |
| TM67 | RecycleThe user recycles a single-use item that has been used in battle so it can be used again.▶ User | Normal | — | — |
| TM70 | FlashThe user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.▶ Selected Pokémon | Normal | — | 100% |
| TM73 | Thunder WaveA weak electric charge is launched at the foe. It causes paralysis if it hits.▶ Selected Pokémon | Electric | — | 100% |
| TM74 | Gyro BallThe user tackles the foe with a high-speed spin. The slower the user, the greater the damage.▶ Selected Pokémon | Steel | — | 100% |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the foe.▶ Selected Pokémon | Normal | — | — |
| TM82 | Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.▶ User | Normal | — | — |
| TM83 | Natural GiftThe user draws power to attack by using its held Berry. The Berry determines its type and power.▶ Selected Pokémon | Normal | — | 100% |
| TM87 | SwaggerThe user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.▶ Selected Pokémon | Normal | — | 90% |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — |
| TM91 | Flash CannonThe user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.▶ Selected Pokémon | Steel | 80 | 100% |