#0474 · black white · gen 5
Virtual Pokémon
Its programming was modified to enable work in alien dimensions. It did not work as planned.
Total: 535
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.
EV yield (current): +3 SPA
adaptability, download adaptability, download, analytic
No encounter data for this game
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | TackleA physical attack in which the user charges and slams into the target with its whole body.▶ Selected Pokémon | Normal | 50 | 100% | |
| 1 | ConversionThe user changes its type to become the same type as one of its moves.▶ User | Normal | — | — | |
| 1 | Conversion 2The user changes its type to make itself resistant to the type of the attack the opponent used last.▶ Selected Pokémon | Normal | — | — | |
| 1 | Nasty PlotThe user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.▶ User | Dark | — | — | |
| 1 | Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.▶ Entire field | Psychic | — | — | |
| 7 | PsybeamThe target is attacked with a peculiar ray. It may also cause confusion.▶ Selected Pokémon | Psychic | 65 | 100% | |
| 12 | AgilityThe user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.▶ User | Psychic | — | — | |
| 18 | RecoverRestoring its own cells, the user restores its own HP by half of its max HP.▶ User | Normal | — | — | |
| 23 | Magnet RiseThe user levitates using electrically generated magnetism for five turns.▶ User | Electric | — | — | |
| 29 | Signal BeamThe user attacks with a sinister beam of light. It may also confuse the target.▶ Selected Pokémon | Bug | 75 | 100% | |
| 34 | EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.▶ Selected Pokémon | Dark | — | 100% | |
| 40 | DischargeA flare of electricity is loosed to strike the area around the user. It may also cause paralysis.▶ All other Pokémon | Electric | 80 | 100% | |
| 45 | Lock-OnThe user takes sure aim at the target. It ensures the next attack does not fail to hit the target.▶ Selected Pokémon | Normal | — | — | |
| 51 | Tri AttackThe user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.▶ Selected Pokémon | Normal | 80 | 100% | |
| 56 | Magic CoatA barrier reflects back to the target moves like Leech Seed and moves that damage status.▶ User | Psychic | — | — | |
| 62 | Zap CannonThe user fires an electric blast like a cannon to inflict damage and cause paralysis.▶ Selected Pokémon | Electric | 120 | 50% | |
| 67 | Hyper BeamThe target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.▶ Selected Pokémon | Normal | 150 | 90% |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM03 | PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.▶ Selected Pokémon | Psychic | 80 | 100% | |
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Poison | — | 90% | |
| TM10 | Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.▶ Selected Pokémon | Normal | 1 | 100% | |
| TM11 | Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.▶ Entire field | Fire | — | — | |
| TM13 | Ice BeamThe target is struck with an icy-cold beam of energy. It may also freeze the target solid.▶ Selected Pokémon | Ice | 95 | 100% | |
| TM14 | BlizzardA howling blizzard is summoned to strike the opposing team. It may also freeze them solid.▶ All opponents | Ice | 120 | 70% | |
| TM15 | Hyper BeamThe target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.▶ Selected Pokémon | Normal | 150 | 90% | |
| TM17 | ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.▶ Entire field | Water | — | — | |
| TM21 | FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM22 | Solar BeamA two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.▶ Selected Pokémon | Grass | 120 | 100% | |
| TM24 | ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.▶ Selected Pokémon | Electric | 95 | 100% | |
| TM25 | ThunderA wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.▶ Selected Pokémon | Electric | 120 | 70% | |
| TM27 | ReturnA full-power attack that grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM29 | PsychicThe target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.▶ Selected Pokémon | Psychic | 90 | 100% | |
| TM30 | Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Ghost | 80 | 100% | |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — | |
| TM40 | Aerial AceThe user confounds the target with speed, then slashes. The attack lands without fail.▶ Selected Pokémon | Flying | 60 | — | |
| TM42 | FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.▶ Selected Pokémon | Normal | 70 | 100% | |
| TM44 | RestThe user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.▶ User | Psychic | — | — | |
| TM46 | ThiefThe user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.▶ Selected Pokémon | Dark | 40 | 100% | |
| TM48 | RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.▶ Selected Pokémon | Normal | 60 | 100% | |
| TM57 | Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.▶ Selected Pokémon | Electric | 50 | 90% | |
| TM63 | EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.▶ Selected Pokémon | Dark | — | 100% | |
| TM68 | Giga ImpactThe user charges at the target using every bit of its power. The user must rest on the next turn.▶ Selected Pokémon | Normal | 150 | 90% | |
| TM70 | FlashThe user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.▶ Selected Pokémon | Normal | — | 100% | |
| TM73 | Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.▶ Selected Pokémon | Electric | — | 100% | |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the target.▶ Selected Pokémon | Normal | — | — | |
| TM85 | Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.▶ Selected Pokémon | Psychic | 100 | 100% | |
| TM87 | SwaggerThe user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.▶ Selected Pokémon | Normal | — | 90% | |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — | |
| TM92 | Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.▶ Entire field | Psychic | — | — |