#0594 · Original Unova #100 · black white · gen 5
Caring Pokémon
The special membrane enveloping Alomomola has the ability to heal wounds.
Total: 470
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Hydration
Cures any major status ailment after each turn during rain.
Regenerator (hidden)
Heals for 1/3 max HP upon switching out.
EV yield (current): +2 HP
| Location | Method | Chance | Levels |
|---|---|---|---|
| Driftveil City (black) | Surfing in dark spots | 95% | 10–30 |
| P2 Laboratory (black) | Surfing in dark spots | 95% | 5–20 |
| Road 4 (black) | Surfing in dark spots | 95% | 5–20 |
| Road 18 (black) | Surfing in dark spots | 95% | 5–20 |
| Road 17 (black) | Surfing in dark spots | 95% | 5–20 |
| Driftveil City (white) | Surfing in dark spots | 95% | 10–30 |
| P2 Laboratory (white) | Surfing in dark spots | 95% | 5–20 |
| Road 4 (white) | Surfing in dark spots | 95% | 5–20 |
| Road 18 (white) | Surfing in dark spots |
| Level | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | PoundThe target is physically pounded with a long tail or a foreleg, etc.▶ Selected Pokémon | 40 | 100% | ||
| 1 | Water SportThe user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.▶ Entire field |
| 95% |
| 5–20 |
| Road 17 (white) | Surfing in dark spots | 95% | 5–20 |
| — |
| — |
| 5 | Aqua RingThe user envelops itself in a veil made of water. It regains some HP on every turn.▶ User | Water | — | — |
| 9 | Aqua JetThe user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.▶ Selected Pokémon | Water | 40 | 100% |
| 13 | Double SlapThe target is slapped repeatedly, back and forth, two to five times in a row.▶ Selected Pokémon | Normal | 15 | 85% |
| 17 | Heal PulseThe user emits a healing pulse which restores the target’s HP by up to half of its max HP.▶ Selected Pokémon | Psychic | — | — |
| 21 | ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — |
| 25 | Water PulseThe user attacks the target with a pulsing blast of water. It may also confuse the target.▶ Selected Pokémon | Water | 60 | 100% |
| 29 | Wake-Up SlapThis attack inflicts big damage on a sleeping target. It also wakes the target up, however.▶ Selected Pokémon | Fighting | 60 | 100% |
| 33 | SoakThe user shoots a torrent of water at the target and changes the target’s type to Water.▶ Selected Pokémon | Water | — | 100% |
| 37 | WishOne turn after this move is used, the target’s HP is restored by half the user’s maximum HP.▶ User | Normal | — | — |
| 41 | BrineIf the target’s HP is down to about half, this attack will hit with double the power.▶ Selected Pokémon | Water | 65 | 100% |
| 45 | SafeguardThe user creates a protective field that prevents status problems for five turns.▶ User’s field | Normal | — | — |
| 49 | Helping HandThe user assists an ally by boosting the power of its attack.▶ Ally | Normal | — | — |
| 53 | Wide GuardThe user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.▶ User’s field | Rock | — | — |
| 57 | Healing WishThe user faints. In return, the Pokémon taking its place will have its HP restored and status cured.▶ User | Psychic | — | — |
| 61 | Hydro PumpThe target is blasted by a huge volume of water launched under great pressure.▶ Selected Pokémon | Water | 120 | 80% |
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| TM04 | Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.▶ User | Psychic | — | — | |
| TM06 | ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.▶ Selected Pokémon | Poison | — | 90% | |
| TM07 | HailThe user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.▶ Entire field | Ice | — | — | |
| TM10 | Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.▶ Selected Pokémon | Normal | 1 | 100% | |
| TM13 | Ice BeamThe target is struck with an icy-cold beam of energy. It may also freeze the target solid.▶ Selected Pokémon | Ice | 95 | 100% | |
| TM14 | BlizzardA howling blizzard is summoned to strike the opposing team. It may also freeze them solid.▶ All opponents | Ice | 120 | 70% | |
| TM16 | Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.▶ User’s field | Psychic | — | — | |
| TM17 | ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.▶ User | Normal | — | — | |
| TM18 | Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.▶ Entire field | Water | — | — | |
| TM20 | SafeguardThe user creates a protective field that prevents status problems for five turns.▶ User’s field | Normal | — | — | |
| TM21 | FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM27 | ReturnA full-power attack that grows more powerful the more the user likes its Trainer.▶ Selected Pokémon | Normal | — | 100% | |
| TM29 | PsychicThe target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.▶ Selected Pokémon | Psychic | 90 | 100% | |
| TM30 | Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.▶ Selected Pokémon | Ghost | 80 | 100% | |
| TM32 | Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.▶ User | Normal | — | — | |
| TM42 | FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.▶ Selected Pokémon | Normal | 70 | 100% | |
| TM44 | RestThe user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.▶ User | Psychic | — | — | |
| TM45 | AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.▶ Selected Pokémon | Normal | — | 100% | |
| TM48 | RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.▶ Selected Pokémon | Normal | 60 | 100% | |
| TM55 | ScaldThe user shoots boiling hot water at its target. It may also leave the target with a burn.▶ Selected Pokémon | Water | 80 | 100% | |
| TM77 | Psych UpThe user hypnotizes itself into copying any stat change made by the target.▶ Selected Pokémon | Normal | — | — | |
| TM87 | SwaggerThe user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.▶ Selected Pokémon | Normal | — | 90% | |
| TM90 | SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.▶ User | Normal | — | — | |
| HM03 | SurfIt swamps the area around the user with a giant wave. It can also be used for crossing water.▶ All other Pokémon | Water | 95 | 100% | |
| HM05 | WaterfallThe user charges at the target and may make it flinch. It can also be used to climb a waterfall.▶ Selected Pokémon | Water | 80 | 100% | |
| HM06 | DiveDiving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.▶ Selected Pokémon | Water | 80 | 100% |
Egg moves: MistThe user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.▶ User’s field, EndureThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.▶ User, Pain SplitThe user adds its HP to the target’s HP, then equally shares the combined HP with the target.▶ Selected Pokémon, Mirror CoatA retaliation move that counters any special attack, inflicting double the damage taken.▶ Specific move
Does not evolve in this game